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Dieses Thema hat 21 Antworten
und wurde 444 mal aufgerufen
 Call of Duty 7: Black OPs
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Raser78 Offline




Beiträge: 653

25.11.2010 06:18
#16 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

IN PROGRESS

* • Resolved several issues with PS3 parties getting disbanded for next patch (1.04)
* • Investigating reports of “Transmission error” message on PS3
* • Investigating PS3 hard freeze reported to happen for a small number of users in multiplayer
* • Investigating reports of VOIP icons not always appearing for some PS3 party clients
* • Prevention of Valkyrie rocket exploding upon release under rare conditions
* • Prevention of Gunship failing to give player full control under rare conditions
* • Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

biedi1979 Offline




Beiträge: 803

25.11.2010 21:25
#17 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

NFS daugt ma schau fost mehr als COD.

BlueTigra78 Offline




Beiträge: 1.839

26.11.2010 05:15
#18 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

pfft da haste recht online geht das echt besser wie BO aber welches spiel geht im moment sowieso net besser wie BO ich glaub da gibts keins die sind alle besser da BO das schlechteste online Game seit langem ist, mit jedem COD wirds schlechter statt besser.

Raser78 Offline




Beiträge: 653

04.12.2010 08:49
#19 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

UPDATE

IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.

BlueTigra78 Offline




Beiträge: 1.839

04.12.2010 16:31
#20 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

und wann kommt der fuck patch jetzt damit man endlich vernünftig spielen kann

KINGKOAL316 Offline




Beiträge: 1.026

06.12.2010 17:28
#21 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

hmmm, gute Frage. Am 6. kommt er in die Testphase... lt. Olin dauerts vom Start der Testphase bis zum Release mindestens 9 Tagen (1 Woche fürs Testen, 2 Tage fürs release fertig machen!)

Bin mal gespannt ob der was nützt!!!

-= WHO SOWS THE WIND, WILL HARVEST STORM =-
-= ALWAYS REMEMBER, THERE ARE NO CHEATS OR SAVEGAMES IN REAL LIFE =-


Raser78 Offline




Beiträge: 653

06.12.2010 19:58
#22 RE: Playstation 3: Fehlersammlung und Fixes angekündig Antworten

Bin auch gespannt was sich ändert. Schlechter kannst nicht mehr werden LOL

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